Video Description from PBS: Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we’ve gained? In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world. Host / commentator Douglas Rushkoff, a leading thinker and writer on the digital revolution. Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, award-winning producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations. “I’m amazed at the things my kids are able to do online, but I’m also a little bit panicked when I realize that no one seems to know where all this technology is taking us, or its long-term effects,” says Dretzin.
In the era of selfies, this digital art project poses a question: What is portraiture in the digital age? Consider the history of portraiture, especially self-portraits by artists, and how the era is reflected in the style of the portrait. Some examples:
Mosaic Project Intro Slideshow / Low-rez
ART 2016 Mosaic Project : Create a self-portrait that reflects your own identity as an artist in this contemporary age. Your portrait must also engage the concept of mosaic in digital media and should be assembled from multiple pieces that together form the whole. Allow the divisions between these pieces to play an active role in the image dynamics of the portrait. As tiled images these should reflect the multiplicity and fragmentation of personal identity in the digital age. Consider mixing traditional techniques (drawing, painting, etc) with digital techniques. Employ art principles to strengthen image unity (color, line, texture, etc). Assemble a dynamic image that contains both unity and surprise. Work at appropriate image resolution for quality output. Plan ahead for a final work at large scale (at least 20 inches in one direction.) Assemble mixed-media to highest quality final craft.
RiP! A Remix Manifesto (it’s about 86 minutes)
Please view full video online. Take notes on what you find most revealing or surprising about the contemporary practice of remix artists. Does the video raise issues about your own use of digital media… in your artwork or your life? How do you feel about the artistic practice of remixing after our recent project? How does the video relate to recent internet blackout/protest and SOPA (Stop Online Piracy Act) legislation? Do you side with the CopyLEFT or the CopyRIGHT?
For the final project in Art2016, students have freedom to select their own focus.
Several choices are outlined below. Questions / Ideas for the final project can be discussed in class on TUES APRIL 25.
Please note correct time of final exam for your section
Art2016 section 1 final at NOON on Tues May 2
Art2016 section 2 final at 2pm on Tues May 2
Final project ideas will be discussed in class on TUES APRIL 25, but it is a good idea to think ahead and have a plan for your final work. Plan ahead to use last week of class as work time on your final experimental mixed-media work. Read below for some possible choices. Bring what you need to make best use of class time. Please consider: Will you revisit an earlier assignment in your final digital mixed-media project? What materials and techniques will you use? What subject or theme or ideas will you explore? What do you need to purchase to gather materials needed? What will your step by step process be? Do you need to use the classroom printer or mixed-media work areas to finish this project?
FINAL PROJECT CHOICES / Digital Mixed-Media
Art2016 Final Projects must integrate the concept of DIGITAL ART MIXED-MEDIA. Your approach may use tactile materials or traditional art techniques at the beginning or the end of your process.
NARRATIVE MIXED-MEDIA Revisit the Narrative project, using the imagery you have already created in an alternative format. This could take the form of a wearable work, or a mixed-media work using any digital transfer method on any materials… Some students may choose to work with experimental animation or video version using their narrative images. Explore and refine a specific image transfer technique to combine your digital imagery with a 3D object or tactile surface. Find inspiration in the work of other mixed-media artists and develop your own approach that transforms an object by merging it with your digital imagery to create a new experience or meaning when viewing the object. Possible techniques include using Lazertran, Ink Jet Transparencies, or other experimental transfer methods onto wood, glass, metal, plastic…
MIXED-MEDIA MOSAIC or SERIES Your final project can revisit any earlier project (like the Mosaic project), or start with original fresh imagery. You might develop a small series of images or work on a single piece in a larger, more ambitious format. Transfer the best imagery to a tactile object or unusual surface. Experiment with alternative materials such as Fabric, Wood, Glass, Metal… Just remember to test materials and leave time to craft the final mixed-media work to high standards.
DIGITAL NATION / RE-MIXED-MEDIA You may choose to revisit the REMIX creative process, working experimentally with new themes or returning to the Climate Remix topic. You could even create a work of digital mixed-media art that explores your personal relationship with technology, responding honestly to your own experience with digital media and daily life. Work with imagery and mixed-media to express your thoughts about balance in the digital age. (As we discussed in the Digital Nation and Rip! Remix viewing assignments)
Links to some Image Transfer Techniques:
Wearable Art Links:
Mirror Mirrored: An Artists’ Edition of 25 Grimms’ Tales
Created with a Kickstarter / A limited-edition, interactive art book showcasing 28 contemporary artists’ reinterpretations of Grimm’s Fairy Tales alongside over a thousand remixed Grimms’ vintage illustrations.
Their website includes this wonderful bibliography with links to more fairy tale books: