Art2016 Final Project Plans

Art2016 Final Projects must integrate the concept of DIGITAL ART MIXED-MEDIA. Your approach may use tactile materials or traditional art techniques at the beginning or the end of your process. Final project ideas will be discussed in class on TUES APRIL 17. Please plan ahead to use last 2 weeks of class as work time on your final experimental mixed-media work. Read below for some possible choices. Bring what you need to make best use of class time. Please consider: Will you revisit an earlier assignment in your final digital mixed-media project? What materials and techniques will you use? What subject or theme or ideas will you explore? What do you need to purchase to gather materials needed? What will your step by step process be? Do you need to use the classroom printer or mixed-media work areas to finish this project?

Your final project plan outlines your step by step plan, and describes the final format you will turn in for grading.


(please title document: YourName_Final Project Plan )

Please write a short paragraph that includes your choice of final project options. (Not sure? see some ideas below). What materials and techniques will you use? What subject or theme or ideas will you explore? What do you need to purchase to gather materials needed? Outline your step by step process (like: First I will draw or photograph … then I will bring those images into photoshop… then I will print on lazertran… and transfer onto glass… etc) Tell me how large and what the final format will be.

FINAL PROJECT WORK is DUE at Final Exam on Tuesday May 1… By that time you can upload to google drive all digital documentation (include photos of work in progress, tests, and final results in clean photo documentation). ALSO due at FINAL EXAM : Final Project Reflection. (title document: YourName_FinalProjectReflection )


NARRATIVE MIXED-MEDIA  Revisit the Narrative project, using the imagery you have already created in an alternative format. This could take the form of a wearable work, or a mixed-media work using any digital transfer method on any materials… Some students may choose to work with experimental animation or video version using their narrative images. Explore and refine a specific image transfer technique to combine your digital imagery with a 3D object or tactile surface. Find inspiration in the work of other mixed-media artists and develop your own approach that transforms an object by merging it with your digital imagery to create a new experience or meaning when viewing the object. Possible techniques include using Lazertran, Ink Jet Transparencies, or other experimental transfer methods onto wood, glass, metal, plastic…

ReMIXED-MEDIA Your final project can revisit any earlier project (like the Mosaic project Or Remix project), or start with original fresh imagery. You might develop a small series of images or work on a single piece in a larger, more ambitious format. Transfer the best imagery to a tactile object or unusual surface. Experiment with alternative materials such as Fabric, Wood, Glass, Metal… Just remember to test materials and leave time to craft the final mixed-media work to high standards.

You might create a work of digital mixed-media art that explores the your personal relationship with technology. (As we discussed in the Digital Nation and Rip! Remix viewing assignments) Respond honestly to your own experience with digital media and daily life. Work with imagery and mixed-media to express your thoughts about balance in the digital age.

Work with personal ideas about sleep and dreams to develop a conceptual approach to the theme. Create original imagery on the sleep/dream theme using digital tools. Images may be illustrative, abstract, photographic or any mix. Experiment with tactile media and iron-on image transfer process to integrate digital imagery onto fabric. Use both compositional space and limited materials inventively to solve this problem. Craft a final mixed-media work that creatively uses both sides of a cotton pillowcase. Inspiration on blog:


Links to some Image Transfer Techniques:

Wearable Art Links:

Digital Narrative Project / checklist

Digital Art Mixed-Media Students: Narrative Project is DUE THURSDAY APRIL 12

Please follow directions below when you turn in all work on Digital Narrative Project for grading. (See grading rubric in email) Please check that all your work has your name on it AND digital versions are uploaded in your own folder, inside the google drive folder for your class. If you are unsure of what goes on the pre-production and post-production 11×17 prints, please look at the examples in the project powerpoint or ask!  Link to powerpoint:

Examples of Pre-Production Print:




Examples of Post-Production Print:



Please Create your own folder… NarrativeProject_YourName

Please include:


1-  Pre-Production : 1 Mood Board, AND 11×17 horizontal  Design Plan w Storyboards

2-  Post-Production :  11×17 horizontal of All 10 images on one page  (quality jpg, png)

3-  10 Individual images (as pngs or jpgs)

4-  Any extra images of final format or process work (if you want to show more rough work)

5-  Reflection ~150 words (use format below)


Pre Production : 11×17 horizontal print of  Design Plan / Storyboards

Post Production :  11×17 horizontal print of All 10 images on one page

Final Format: 10 images …paper prints, book, posters, or other mixed-media. Your choice on scale and media. Please tell me in advance if you need extra time to get the printing done.


Your name

Your story title

AND your short reflection on the project… (~150 words)

Reflect on your creative process…What drew you to this tale? How did you update this tale for the digital age? What was the inspiration for your visual look or clues to your visual treatment of this old tale. What techniques or tools did you use to create your own version of the story?

“Milton’s Hell,” at Karpeles Museum Duluth MN

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Milton’s Hell, a Prequel to Genesis /  Kathryn Lenz’ paintings and video inspired by Milton’s origin story for Hell, Sin and Death.

OPENING RECEPTIONS at Karpeles Manuscript Library Museum

Tuesday April 3 at 7 p.m. Speaker Dr. Karmen Lenz presents the video Milton’s Hell in Voice & Image

Sunday April 8 at 2 p.m.  (2:30 showing of Milton’s Hell in Voice & Image, 3 pm concert by Sam Black & Friends: Music of Rebellion and Divine Creation)

Free and open to the public.

“Milton’s Hell,” Multi-media Events Scheduled at the Karpeles Museum April 3rd marks the opening of an innovative multimedia art and video exhibit “Milton’s Hell, a Prequel to Genesis” at Karpeles Museum. Twelve original paintings by local artist Kathryn Lenz inspired by scenes from Milton’s Paradise Lost, along with a dramatic video, help contemporary audiences experience the beauty and impact of Milton’s poetry in the spirit of early readers. At 7pm English Professor Karmen Lenz, Middle Georgia State University, will give an introductory gallery talk followed by a showing of the video “Milton’s Hell in Voice and Image”. The video merges Kathryn Lenz’s paintings with dramatic reading of Milton’s vivid language describing the origins of humankind’s epic struggle between good and evil. Through Satan’s rebellion and ambitious plans to drag humankind down with him, Milton dramatizes obedience to God’s will as a human choice, a central teaching in the Christian imagination of Puritans and the founding fathers. The video presents these scenes to match a reading of powerful passages from the poem. On Sunday, April 8th at 2:30pm, the video will be shown again, followed by a chamber concert as part of Karpeles’ Coffee, Cake, and Chamber Music Series. Sam Black and Friends will play music inspired by Milton’s epic.

This activity is made possible in part by the voters of Minnesota through a grant from the Arrowhead Regional Arts Council, thanks to appropriations from The McKnight Foundation and the Minnesota State Legislature’s general and arts and cultural heritage funds. In collaboration with Karpeles Manuscript Library Museum, 902 East First Street, Duluth, MN 55805 218-728-0630

Digital Narrative Project

Fairy tales and Myths can provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience. In 10 images, tell a a very old story in a new way. 

This project will be the focus of our work over the next month. First 2 weeks on pre-production tasks of storyboarding and design plan. Then working toward a series of cohesive images that contain both visual unity and surprise.

THIS WEEKEND: Please do the homework before class on Tuesday March 20

1. Select Story (fairy tale or myth)
2. Break down the story into 10 key moments (thinking about how you will be updating it for the digital age)
3. Do thumbnail sketches of storyboards (two times!) to quickly work out ways to compose your 10 images
4. Do an 11×17 digital MOOD BOARD, filled with inspiration images for your digital narrative, story, visual style, media, techniques, colors, textures…
5. BRING TO CLASS ON TUES: Index Cards and drawing tools for storyboarding in class
NOTE: NO class next THURSDAY March 22, so that will be another workday on storyboards and single image, design plan

Digital Art + Culture > B L O G 

Fairy Tales

Mosaic Project / Self Portraits in the Digital Age

Digital Art Students: I will introduce this project in class and share many more examples.

In the era of selfies, this digital art project poses a question: What is portraiture in the digital age? Consider the history of portraiture, especially self-portraits by artists, and how the era is reflected in the style of the portrait.

Look at these:

More examples:

Mosaic Project Intro Slideshow / Low-rez

ART 2016 Mosaic Project : Create a self-portrait that reflects your own identity as an artist in this contemporary age. Your portrait must also engage the concept of mosaic in digital media and should be assembled from multiple pieces that together form the whole. Allow the divisions between these pieces to play an active role in the image dynamics of the portrait. As tiled images these should reflect the multiplicity and fragmentation of personal identity in the digital age. Consider mixing traditional techniques (drawing, painting, etc) with digital techniques. Employ art principles to strengthen image unity (color, line, texture, etc). Assemble a dynamic image that contains both unity and surprise. Work at appropriate image resolution for quality output. Plan ahead for a final work at large scale (at least 20 inches in one direction.) Assemble mixed-media to highest quality final craft.

Digital Artist Research Assignment

More info on the Digital Art Research Assignment in Class Today.
Students will be selecting artists to research and uploading images and short info to the class google slides…

Here is an alphabetical  list of Digital Artists from the book Digital Art by Christiane Paul

Rebecca Allen Emergence
Mark Amerika Markamerica; Grammatron; Filmtext
Cory Arcangel
ASCII Art Ensemble

David Blair WAXWEB
Christian-A. Bohn Liquid Views
Natalie Bookchin ; Intruder; Metapet
Lisa Brenneis Desktop Theater
James Buckhouse Tap
Heath Bunting ; Read Me
Bureau of Inverse Technologies Bureau of Inverse Technology
Nancy Burson

John Canny PRoP Personal Roving Presence
Adam Chapman Impermanence Agent
Janet Cohen The Unreliable Archivist
Brody Condon Velvet-Strike
Vuk Cosic
Luc Courchesne
LiseAnne Couture Asymptote
Critical Art Ensemble Critical Art Ensemble
Nick Crowe
Walter van der Cruijsen
Charles Csuri

Peter D’Agostino Newtechlab
Charlotte Davies immersence
Joshua Davis praystation
Jaap de Jonge Speakers Corner
Tennessee RiceDixon Scrutiny in the Great Round
Judith Donath
Toni Dove

Electronic Café International
Electronic Disturbance Theater

Fakeshop ; Capsule Hotel
Ken Feingold
Monika Fleischmann ; Liquid Views
Keith Frank The Unreliable Archivist
Luka Frelih
Benjamin Fry; Valence
Matthew Fuller ; TextFM, WebStalker

Alex Galloway Carnivore
Kit Galloway
Jim Gasperini Scrutiny in the Great Round
Jesse Gilbert Adrift
Ken Goldberg
Jeff Gompertz Fakeshop; Capsule Hotel
Colin Green I/O/D
Scott Griesbach

Kazuhiko Hachiya
Emily Hartzell Alice sat here
Graham Harwood mongrelx; TextFM, Rehearsal of Memory, Uncomfortable Proximity
Joan Hemskeerk jodi;
My Boyfriend Came Back from the War (Wolfenstein version), SOD Untitled Game
Jochem Hendricks
Lynn Hershman
Perry Hoberman
Dieter Huber

Institute for Applied Autonomy Institute for Applied Autonomy; iSee
Jon Ippolito The Unreliable Archivist
Toshio Iwai  works

Mervin Jarman Mongrelx
Adriene Jenik Desktop Theater
Natalie Jeremijenko; One Tree
Lisa Jevbratt ; 1:1
jodi jodi; My Boyfriend Came Back from the War (Wolfenstein version),SOD; Untitled

Eduardo Kac
Andruid Kerne
John Klima ; Glasbead
Knowbotic Research

Tina LaPorta Re:mote_corprealities
Joan Leandre Velvet-Strike
George Legrady ; Pockets Full of Memories
Golan Levin Flong
Olia Lialina ; My Boyfriend came back from the war/The Last Net Art
Matt Locke Speakers Corner
Rafael Lozano-Hemmer

John Maeda  studio
Steve Mann
Jennifer and Kevin McCoy mccoyspace
Alex McLean slab laboratories
Mongrel mongrelx
Brion Moss Impermanence Agent
Mouchette mouchette
Andreas Müller-Pohle equivalence
Antonio Muntadas The File Room
Prema Murthy fakeshop; Capsule Hotel

Top of page

Michael Naimark
Mark Napier potatoland; Riot
Nettime Nettime
Robert Nideffer PROXY

Old Boys Network Old Boys Network
Josh On They Rule

Dirk Paesmans; My Boyfriend Came Back from the War (Wolfenstein version),
SOD; Untitled Game
W. Bradford Paley TextArc
Nancy Paterson Nancy Paterson
Eric Paulos PRoP, Personal Roving Presence
Richard Pierre-Davis Mongrelx
Simon Pope IOD

Sherrie Rabinowitz ecafe
Radical Software Group RSG Carnivore
Tom Ray Tierra
Michael Rees
Kenneth Rinaldo emergent systems
David Rokeby

Warren Sack Conversation Map
Anne-Marie Schleiner Velvet-Strike
Lillian Schwartz
Jeffrey Shaw
Alexei Shulgin
John F. Simon Jr Numeral Art Projects
Karl Sims Galapagos
David Small
Scott Snibbe
Nina Sobell Alice sat here
Sommerer and Mignonneau
Stahl Stenslie
Wolfgang Strauss ; Liquid Views
Surveillance Camera Players

Tamiko Thiel
Thomson & Craighead
Helen Thorington Adrift – Charles Lim, Tien Woon, Tay Hak Peng, Charles Moy, Melvin Phua, Tan
Kok Yam

Camille Utterback
Victoria Vesna vv. arts; Bodies, Inc.; n0time

Marek Walczak ; Adrift; Apartment
Adrian Ward Ade Ward home; Auto-Illustrator
Noah Wardrip-Fruin Impermanence Agent
Martin Wattenberg ; Apartment
Grahame Weinbren
Duane Whitehurst Impermanence Agent
Maciej Wisniewski netomat™
Adrianne Wortzel Camouflage Town

Matsuko Yokoji mongrelx

Online Viewing : Digital Nation

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Students in Art2016, The next ONLINE viewing assignment is to watch the PBS Digital Nation documentary, write a short reflection and upload to google folder.  Later you will share your thoughts during discussion in class. Please View by MONDAY Feb 5 and upload your short reflection about the 5 topics into the google folder by the end of the day on MONDAY FEB 5. 
Reflect on how your personal life is impacted by pervasive technology and any resonance or surprise you found in the video. (~150 words) Save your thoughts on paper. Please UPLOAD in a text document to the class folder : Digital Nation
watch the video and reflect on each of these digital nation topics…
Digital Nation on PBS Frontline (viewable online)

Video Description from PBS: Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we’ve gained? In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world. Host / commentator Douglas Rushkoff, a leading thinker and writer on the digital revolution. Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, award-winning producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations. “I’m amazed at the things my kids are able to do online, but I’m also a little bit panicked when I realize that no one seems to know where all this technology is taking us, or its long-term effects,” says Dretzin.