Video Description from PBS: Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we’ve gained? In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world. Host / commentator Douglas Rushkoff, a leading thinker and writer on the digital revolution. Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, award-winning producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations. “I’m amazed at the things my kids are able to do online, but I’m also a little bit panicked when I realize that no one seems to know where all this technology is taking us, or its long-term effects,” says Dretzin.
A 16-year-old boy who relies on texting for almost everything says almost wistfully, “Someday, someday, but certainly not now, I’d like to learn how to have a conversation.”
In today’s workplace, young people who have grown up fearing conversation show up on the job wearing earphones. Walking through a college library or the campus of a high-tech start-up, one sees the same thing: we are together, but each of us is in our own bubble, furiously connected to keyboards and tiny touch screens.
For decades now, people have joined together online to communicate and collaborate around interesting imagery. In recent years, the pace and intensity of this activity has reached a fever pitch. With countless communities engaging in a constant exchange, building on each others’ work, and producing a prodigious flow of material, we may be experiencing the early stages of a new type of artistic and cultural collaboration. In this episode of Off Book, we’ll speak with a number of Internet experts and artists who’ll give us an introductory look into this intriguing new world.
Chris Menning, Viral Trends Researcher, Buzzfeed
MemeFactory, Internet Researchers
Olivia Gulin, Visual Reporter, Know Your Meme
Ryder Ripps, Artist and Co-Creator, Dump.fm
John Kelly, PH.D., Founder and Chief Scientist, Morningside Analytics
Marshall McLuhan Speaks
An introduction to media theorist Marshall McLuhan by Tom Wolfe
How McLuhan, Agel, and Fiore Created a New Visual Vernacular for the Information Age
by Maria Popova > see blog
Ultimately, The Electric Information Age Book is about what made this collaborative book innovation — which McLuhan called “the mosaic of instantaneous communication,”
2011 marks Marshall McLuhan’s 100th birthday. For more than half a century, his thoughts have been hotly debated, discussed, and interpreted in myriad ways. Yet very few people have actually heard McLuhan speak. They have not had the opportunity to see and hear him explain what he meant by his best-known sayings, “The medium is the message,” “global village,” and others.
Find out more about media theorist Marshall McLuhan>>>
Marshall McLuhan Speaks
A century after his birth, Marshall McLuhan is ‘still ahead of us’
Interactive artists should read this:
“Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
The best way to describe an Arduino is with a few examples.
Want to have a coffee pot tweet when the coffee is ready? Arduino.
Want to have plushie steaks glow? Arduino.
How about getting an alert on your phone when there’s physical mail in your mailbox? Arduino.
Want to have a Professor X Steampunk wheelchair that speaks and dispenses booze? Arduino.
Want to make a set of quiz buzzers for an event out of Staples Easy Buttons? Arduino.
Want to make a light-up arm cannon from Metroid for your son? Arduino.
Want to make your own heart rate monitor for cycling that logs to a memory card? Arduino.
Want to make a robot that draws on the ground, or rides around in the snow? Arduino.